AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games on Android in Portugal: Q2 2024
Discover the performance trends of the top 5 free-to-play games on the Android platform in Portugal during Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the free-to-play games market on the Android platform in Portugal saw notable trends in downloads, revenue, and weekly active users. Here’s an overview based on data from Sensor Tower.
Coin Master
Coin Master from Moon Active exhibited a steady increase in revenue, starting at around $82.6K in early April and peaking at approximately $100.5K in mid-June. Downloads varied modestly, with a peak of 1.55K in the first week of April and a low of 1.05K by the end of June. Weekly active users showed a gradual decline from 52.9K to 43.3K over the quarter.
Brawl Stars
Brawl Stars by Supercell experienced fluctuations in revenue, with a significant peak of about $68.3K in early May. Downloads saw a notable peak of 11.1K in late April before declining to around 7.3K by the end of June. Weekly active users remained robust, ranging from 719.2K to 648.9K throughout the quarter.
MONOPOLY GO!
Scopely’s MONOPOLY GO! showed a consistent increase in revenue, starting at $32.3K in early April and reaching nearly $49.7K by the end of June. Downloads fluctuated, peaking at 4.8K in the first week of April and dropping to 4K by late June. Weekly active users saw a gradual decline from 23.3K to 17.1K over the quarter.
Roblox
Roblox from Roblox Corporation demonstrated stable revenue growth, beginning at approximately $25.3K in early April and peaking at about $29.1K in mid-June. Downloads remained relatively consistent, with a peak of 8.1K in early April and a rise to 7.2K by the end of June. Weekly active users showed an increasing trend, growing from 530.7K to 582.4K over the period.
Candy Crush Saga
King’s Candy Crush Saga maintained a steady revenue stream, starting at $18.9K in early April and peaking at nearly $21.9K in mid-May. Downloads fluctuated, peaking at 2.6K in mid-May and dropping to 1.5K in early June. Weekly active users remained relatively stable, ranging from 63.3K to 57.5K throughout the quarter.
For more detailed insights and data on these top-performing games, visit Sensor Tower.